Create a Plugin object by clicking the
icon on the overlay
toolbar.
Please Note: If your Flash movie has any file dependencies, for example XML data files, you are required to archive the Flash .swf file and all its dependencies in one .zip file. The .zip file should have the same name as the .swf file.
When the object is selected its property grid is revealed on the left:

1. Name – please enter a name for your object. This will identify this object on the layer list and will be easier to manage objects especially in a layout with many objects.
2. File Names – displays the file name of the .swf and .zip files you have chosen for the plugin object.
3. Left % – value entered positions the text object’s left edge equivalent to percentage value of the work area.
4. Top % – value entered positions the text object’s top edge equivalent to percentage value of the full height of the work area.
5. URL – this is a highly specific and technical application of the plugin object. This enables the fetching of external data through Flash using fsCommand in ActionScript and submitting it to a transaction capturing web server. Please contact Isenzo for further information.
6. Width % – this value is only valid when you have set your text to scrolling. Value entered for Width is proportional to a percentage of the work area.
Right clicking on the text icon brings up the following menu options:

1. ‘Remove’ deletes the plugin object.
2. ‘Select File’ enables you to browse to the .swf and .zip files you want included.
3. ‘Use Transparent Background‘ will make the background of the Flash object transparent.
4. ‘Bring to Front’ brings the object to the top layer in the work area.
5. ‘Send to Back’ pushes the object to the bottom layer of the object stack. The object will occupy the layer just above the background.